Captain's Anchor - Breakdowns & WIP
Early rendering in Marmoset Toolbag to check how forms and edge reads hold up.

Early rendering in Marmoset Toolbag to check how forms and edge reads hold up.

UV'd beauty render.

UV'd beauty render.

Early testing and creation of Substance Painter Smart Materials.

Early testing and creation of Substance Painter Smart Materials.

Using custom Wireframe colours to sanity check DONE/NOT DONE in Maya.

Using custom Wireframe colours to sanity check DONE/NOT DONE in Maya.

Taking the work into Toolbag early.

Taking the work into Toolbag early.

Keeping it clean.

Keeping it clean.

Interpreting the concept for potential animations.

Interpreting the concept for potential animations.

The articulation/animation of this asset means I need to model inner geo in some areas T__T

The articulation/animation of this asset means I need to model inner geo in some areas T__T

Testing range of motion and pivtots.

Testing range of motion and pivtots.

Render tests.

Render tests.

Work in progress shots, test renders, and Maya viewport images of the Pirate Anchor Axe. All poly modeling done in Maya, built-to-smooth workflow for animation. I like to use Marmoset Toolbag early in the early stages to check how the forms and edges read under lighting. It's a fast and effective workflow.

I've been keeping track of my progress on my Arstation Blog as well: https://www.artstation.com/domslice/blog

Based off the 2D concept by ZY Y: https://www.artstation.com/artwork/YGLdBq